I’ve split this Rules with Skew edition in two. The first part can be found here, and it’s a must read before you tackle this one. The examples in this post build on what was started there. (Plus it’s got the bit about ceding cuts.) This part finishes the rest of the examples, as well […]Read More Rules with Skew (9b) – ten ways you can get a cut penalty (the second five)
The thing to understand as a newcomer to the idea of cutting the track is that it’s not fundamentally about “cutting off the corner” or “cutting the distance short” (though this can happen as a part of cutting) but “cutting in line”. You could think of roller derby as a particularly jostly aggressive queue. Everyone […]Read More Rules With Skew (9a) – ten ways you can get a cut penalty (the first five)
The humble “low block” call used to be a catch-all penalty for all contact involving mid-thigh and below. Similar to the head and neck, this part of each leg is both an illegal blocking zone and illegal target zone. You can’t block with it or block to it. It’s been this way for a long time – this is not new for 2017/18 – but the new verbal cue of “leg block” seems to have suddenly got people thinking about lower limbs.Read More Rules with Skew (8) – getting the low down – low blocks, leg blocks and more…
Misconception: A skater can contact their teammates anytime, anywhere in any way and can’t be penalised for doing so. Truth: There are rules governing how teammates can affect teammates in gameplay – you can only contact a teammate to help them or yourself out in specific situations. Assists are on a comeback in derby. I’m […]Read More Rules with Skew (7) – whips, assists and all that sweet stuff
Apex jumps – one of the biggest crowd pleasers in roller derby. Requiring speed, power and balance to execute, to some they’re the holy grail of jamming (and even blocking!). They’re also one of the holy grails of derby photography, so huge thank you once again to Paul Jones Photography Cardiff for letting me use […]Read More Rules with Skew (6) – apex jumps
BLUE 736, DESTRUCTION. There was a no pack and you are the skater deemed solely or most responsible for its illegal destruction. Oops. Time to leave the track, sit a penalty and reassess. Not all “no pack” situations result in a penalty, of course – there are ways “no pack” can arise legally or with […]Read More Rules with Skew (5) – seven ways you might get a penalty for destroying the pack
Misunderstanding: For something to be a multiplayer block penalty, the opposing skater has to physically challenge the grasp where the two skaters are illegally grasping each other. Demystified: They really don’t. They just have to try and pass between the two skaters who are illegally “connected” (which doesn’t necessarily involve grasping) and be prevented from […]Read More Rules with Skew (4) – what is a multiplayer block, really?
I hear this misunderstanding from trainee officials/players and more experienced players alike, so I’m pretty darn sure there are plenty of others, sitting in silence, holding onto some serious confusion about scoring in roller derby.Read More Rules with Skew (3) – of course you can score on downed blockers!
Misunderstanding 1: If you come to a stop while blocking, it’s automatically a stop block penalty. Misunderstanding 2: It’s necessary for you to maintain a stopped position for all stop block penalties. Demystified: The way stop blocks are penalised is more nuanced and actually falls somewhere between the two misunderstandings. Alongside multiplayer blocks, and contact […]Read More Rules With Skew (2) – sometimes it’s okay to be stopped…
A few years ago, I used to regularly blog on another medium. The main content of the blog consisted of misunderstandings about the rules I encountered in the roller derby community, and me attempting to demystify them. Apparently people liked that sort of thing… They were sometimes about that great new tactic that isn’t so […]Read More Rules with Skew – an introduction